Big ideas.Little blocks.
Your child builds a real game in Scratch, one short step at a time, and learns how money works along the way: saving, pricing, budgeting, growing and giving. Then they play the game they made.
- One-time download
- Works offline
- No ads, accounts or tracking
Every pack comes in three editions. Same game, local coins, local places.
Play it. Build it. Get it.
Each pack is a finished game your child rebuilds in Scratch, block by block, until the money idea inside it makes sense on their own terms.
Play the finished game first
Open the guide in any web browser and play. Nothing to install, nobody to sign up, and it works offline.
Build it in Scratch, step by step
Nine short steps take your child from a starter file to the finished game. Every block is pictured in Scratch's own colours, and there's a rescue file after each build for when things get tangled.
Learn the money idea by coding it
Each step comes with a money note in plain words. By the end, saving or pricing isn't something they were told about. It's a rule they wrote, tested and played.
Talk about it at home
A section for grown-ups explains what they learned, with kitchen-table questions and one small thing to try for real.

Watch a pack come to life.
Each video shows real Scratch blocks snapping together, then the finished game playing itself, then the money idea it teaches. Pick a pack.
Eight games. Eight money skills.
Each pack stands on its own, and they build on each other in order. Start with Market Day: it's free.
For ages 7 to 12 · English instructions · built on a laptop or desktop with free Scratch · a grown-up helps with setup
- Free taster
Market Day
Catch coins at the market. Spend them on treats now, or save for a kite?
- Money skill
- Saving for a goal
- Coding ideas
- Clones, touching, if/else, maths
- Flagship
Festival Day Stall
Make it, price it, sell it. How many coins can your stall earn?
- Money skill
- Earning, pricing & profit
- Coding ideas
- Clicks, clone variables, nested if/else
Coin Garden Time Machine
Pick a dream. Plan your coins. Jump ahead in time and watch them grow.
- Money skill
- Goals & growth over time
- Coding ideas
- Sliders, a list, the Pen, chart maths
Treasure Map
Ten coins a week, four chests, one voyage. Can you find all four treasures?
- Money skill
- Budgeting: spend, save, give, future
- Coding ideas
- My Blocks, lists as a route
Coin Trail
Ride through town, catch coins, and jump through hoops to give. Can you light up all three?
- Money skill
- Giving: choosing causes, many hands
- Coding ideas
- Gravity, clones with their own variables
- New
Deal Detective
Shop for a picnic at three stalls. Is the bigger offer always the best buy?
- Money skill
- Comparing offers & buying to the need
- Coding ideas
- Lists, not / and, maths with variables
- New
Scam Detectives
Four messages come to Sprout's tablet. Some are tricks. Can you spot them?
- Money skill
- Spotting scams & keeping safe
- Coding ideas
- Clones with their own number, costume maths
- New
Tap and Track
Coins in a purse, money on a card. Spend at the fair, and still ride the Big Wheel?
- Money skill
- Card and cash, tracking spending
- Coding ideas
- Lists that grow, clones that fly
The Explorer Collection
All five packs, from saving for a kite to lighting up a town. Market Day is free anyway, so you're paying for four, for less.
For ages 7 to 12 · English instructions · built on a laptop or desktop with free Scratch · a grown-up helps with setup
Two skills, growing side by side.
Every pack adds a money idea and a handful of new Scratch ideas, so by Pack 05 your child is using clones, lists, custom blocks and gravity, and knows why people save, price, budget and give.
Market Day
- Money
- Saving for a goal
- Code
- clonesif / elsemaths
Festival Day Stall
- Money
- Earning by making and selling
- Code
- clicksclone variablescountdown
Coin Garden Time Machine
- Money
- Setting a goal and a plan
- Code
- slidersliststhe Pen
Treasure Map
- Money
- A four-jar budget: spend, save, give, future
- Code
- My Blockslists as a routecomparing words
Coin Trail
- Money
- Giving is always your choice
- Code
- gravityand / orown variables
Deal Detective
- Money
- Comparing the total for what you need
- Code
Scam Detectives
- Money
- A scam is a trick to get your money or your secrets
- Code
Tap and Track
- Money
- Tapping a card is real money
- Code
Everything you need. Nothing you don't.
One ZIP file per pack. Unzip it, open the guide, and you're ready. Scratch itself is free, online or as an app.
An offline guide
Nine steps with every block pictured, a playable preview of the game, and read-aloud for each step. Ticks are saved on your device; the game itself is saved in Scratch.
Real Scratch files
A starter file, the finished game, and a rescue file after every build, so no one gets stuck for long.
Three local editions
Anywhere ($), UAE (AED) and India (₹): the same game with local coins, treats, festivals and places. The instructions are in English in every edition.
A grown-ups section
What your child learns, the coding idea behind each build, kitchen-table questions, and a way to try it for real.
Show and tell
A badge with your child's name, a 30-second talk to practise, a lab table to fill in, and remix challenges.
Pictures and sounds
Every original picture and sound in the game, ready for remixing into something new.
Built to protect. Made to be fun.
These are games first: real challenge, real wins and a little bit of drama. But they're made for children, so the rules are strict where they matter.
The money ideas follow TWin's chapters for Generation Alpha: short sentences, no jargon, and no shame.
- No ads, accounts or trackingThe guide collects nothing. Your child's name and progress stay in your own browser.
- Pretend coins onlyNo real money, no in-game purchases, ever. The only payment is yours, once, here.
- No loot boxes or gambling tricksNothing random to pay for, no streaks to protect, no pressure to keep playing.
- Kind words, alwaysMistakes get a tip and another go, never a telling-off. Every game ends warmly.
- Choices stay theirsGiving, saving and spending are your child's decisions in the game. We show what happens; we don't preach.
- Works offlineOnce downloaded, the guide needs no internet, so screen time stays on the task.
Coins from home, or from here.
Moved countries? Every pack includes all three editions, so your child can play with the money they know, and switch any time.
Anywhere
dollars, and a summer fair
Ice cream at the market, cupcakes at the Summer Fair, a sailboat voyage and a kitten rescue.
UAE
dirhams, and the souk
Luqaimat at the souk, sand-art bottles at the Winter Festival, a dhow voyage and a sea-turtle rescue.
India
rupees, and the bazaar
Jalebi at the bazaar, diyas at the Diwali Mela, a mango tree that grows coins and a puppy rescue.
Part of TWin, by ProsperityLab
Little Explorer Lab comes from ProsperityLab, the team behind TWin: a financial-education companion for Generation Alpha. The coding packs turn TWin's money lessons into something children make with their own hands, one block at a time. Visit ProsperityLab
Good to know.
What do we need?
A laptop or desktop computer (Windows, Mac, Chromebook or Linux) with a web browser, and Scratch, which is free: use it online at scratch.mit.edu or download the Scratch app. A mouse helps. The guide also opens on tablets and phones for reading and playing.
Does my child need to know Scratch already?
No. Market Day starts at the very beginning: loading a file and snapping blocks together. Each pack adds a few new ideas on top of the last. Children who can read short sentences can follow along on their own; younger ones enjoy building with a grown-up.
How long does a pack take?
Nine steps: play, set up, six coding builds, and show and tell. Most take 15 to 30 minutes, and one or two a day is plenty, so a pack makes a happy week. At the end of each session, save the game in Scratch (File → Save to your computer); the guide shows how on day one.
Which edition should we choose?
You don't have to choose. Every pack includes Anywhere ($), UAE (AED) and India (₹), and you can switch at the top of the guide whenever you like.
How do we get the files?
Straight after checkout you'll land on your download page, and we'll email you the link too. Keep that link: you can download again whenever you need to.
Is there any real money involved for my child?
No. Children only ever handle pretend coins inside the games. The one payment happens here, once, made by a grown-up.
Can teachers or clubs use the packs?
Each purchase is for one family to use at home. For classrooms, clubs and schools, write to us at support@prosperitylab.ai about a group licence.
What if it isn't right for us?
Try Market Day free first. It's a full pack, so you'll see how your child gets on. Paid packs are downloads, so sales are final once downloading starts. If a pack doesn't work, we'll fix it or refund you. Our refund policy has the details.
Is this made by Scratch?
No. Little Explorer Lab is independent and isn't endorsed by the Scratch Foundation. Scratch is a project of the Scratch Foundation, in collaboration with the Lifelong Kindergarten Group at the MIT Media Lab, and it's free at scratch.mit.edu.
Start with Market Day. It's free.
Catch coins. Choose a treat, or save for a kite. If your child loves it, seven more games are waiting.
For ages 7 to 12 · English instructions · built on a laptop or desktop with free Scratch · a grown-up helps with setup







